IMPERIAL GRAND STRATEGY

FOUR QUARTERS

SOVEREIGN DOMINION
EDITION 📱 MOBILE
BATTLE MODE • 5 PLAYABLE THEATERS OF WAR

SELECT A WORLD THEATER OR ENTER BATTLE MODE

THEATER I • 32 PROVINCES
THE FOUR QUARTERS
4 Continents: North, West, East, South
Balanced Naval & Continental Conquest
THEATER II • 28 PROVINCES
SHATTERED ARCHIPELAGO
5 Island Realms • Central Crown Atoll (+4)
12 Sea Straits & Amphibious Warfare
THEATER III • 28 PROVINCES
TWIN EMPIRES: ISTHMUS
5 Realms • Central Fortified Land-Bridge
High-Intensity Chokepoint Siege Warfare
THEATER IV • 28 PROVINCES
RING OF THE CITADEL
4 Outer Marches • +5 Sovereign Core
King-of-the-Hill Radial Convergence
THEATER V • 28 PROVINCES
PANGAEA HEARTLAND
5 Interlocking Realms • 3 Impassable Natural Barriers
Contiguous Supercontinent • Logistics & Strategic Depth
BATTLE MODE • IMPERIAL WAR COUNCIL

SELECT WORLD THEATER & SOVEREIGN HOUSE

Choose one of the 4 fictional World Maps and raise the banner of your Great House

CHRONICLES OF THE FOUR KINGDOMS • STORY MODE SAGA

SELECT YOUR KINGDOM'S SAGA & CHAPTER

Each Great House has a 5-Act Grand Campaign featuring War-Council Storytelling, Interactive Tactical Minigames, and Scripted Story Battles (Sequential Unlock)

ACT I • WAR COUNCIL CHRONICLE

THE FROZEN BREACH OF THE NORTH

North Continent • Ironcrown Counter-Offensive

LORD VALERIUS
Crimson Sovereign
SCENE 1 OF 4
CHAPTER TACTICAL MINIGAME • TACTICAL SKILL CHALLENGE

VANGUARD OUTRIDER CHARGE

Perform well in this tactical challenge to earn bonus starting battalions and weaken the enemy citadel!

YEAR I